Forum Moderator wrote: ↑Mon Mar 30, 2020 12:36 pm
I would also lower the intensity of the shiny layer of the floor material. A too high reflective material keeps the rays bouncing and that means more noise. If the rays die soon, they generate less noise and most probably, it will be more realistic. The reality is less shiny and less saturated than we expect.
Cheers!
Fernando
Fernando,
Thank you so much for taking the time to respond on my thread - it means a lot! I (and I'm sure others) would love to see some updated resources and standards, all in one place, made by the folks at NextLimit. While the documentation is good from a scientific standpoint, it is difficult for the artists among us (or at least, myself) to always know what to do with it. The one big advantage, to my mind, of going with a different render engine is all the information out there to help artists realize their vision. The advantage Maxwell has is it's quality and it's general ease of use (if you know what you're doing). But some of it is simply not intuitive.
The documentation you have is good for learning the science and mechanics behind how light interacts with materials. I now understand, for example, what an index of refraction is! When I make a metal, I can look that up; however, I'm at a loss as to how to use it to create a physically correct tile, for example. Some of this is subjective, obviously. You can have shiny tiles, rough tiles, etc. But it would still be nice to have more educational resources available. It would also be great to have more standard materials created by you folks at NextLImit. I'm hoping that the collaboration with Substance will yield this.
Also, if certain values are too much for Maxwell because they go beyond real world values, could we have a built in limiter option under general material settings? I envision a tick box when, if checked (the default) no value would go above 240 (or whatever you think it should be) and reflections would be controlled to real world standards. Is this possible? If so, it would be a great help.