Hey guys .. I know it's been a while since last posst in this thread - but it feels like that we should do something with the simball that we currently have.
So, I'm preparing another pack of materials and this time decided to use a simball for testing - so it would be easier for fellow Maxwell users to see the benefits and - you know deal with a test object they are used to. However, I found out that UV mapping on the test ball (the one that is bundled with Maxwell Studio) are .. a bit strange.
Feels like it is just flat planar projection from camera view. Which might be fine for some opaque objects but brings rather confusion to everything transparent that is textured.
I've tried to export Simball from Maxwell Studio to give it a nice and clean UV map it deserves - but of course it is locked.
SO I'm a bit confused, what do you guys think ? Does anyone have this sim ball geometry in mesh format ?
I do understand that making a clean UV on spherical object will make any straight pattern visually look distorted (I mean that's expectable, right?) and Maybe there should be a set of complimentary material testing objects for different types of materials, but it's just feels that planar mapping on spherical object - is not the best idea - since it doesn't even gives a true representation of the texture look, nor the material itself - and that is the biggest reason why materials on 3D models look completely different from materials on simball.
I would prefer to use simball - as I really think it is pretty smart structure - and I personally like the way it looks (maybe I would only add a little variety to edge radius to have more star and med-smooth corners here and there) - and I think if it'll be properly mapped - it'll be awesome!
So if anyone has the obj, fix, abc or what ever format (beside the mxs) - please share - and I'll do the UV mapping so that we could all enjoy it for our materials.