By choo-chee - Mon Jun 24, 2019 4:34 pm
- Mon Jun 24, 2019 4:34 pm
#398285
hi, got a serious problem with preserving UVs never working on most of the models I work with (esp. when got the models from clients and imported it to maya). after using planar or auto to create a uv set for pieces of the models (typically walls) - if there are changes made to the geometry - the uv's are getting distorted. preserve UV's never works for some unknown reason. so after cutting, extruding etc. - I need to delete history and re-apply the projection. and if I have to do extra manipulating - again. really really annoying. I don't know why preserve UB's never works, and freezing the mapping didn't help, too. is it becuase I use maxwell materials or is there a better way to texture objects? PLEASE HELP !!
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