Looks like a great direction to take given the almost instantaneous feedback expected out of renderers these days like octane, unreal and lumion these days.
This is an interesting video by a hollywood concept artist, especially around the 12 & 16 minute marks of how an integrated render window would ideally peform.
https://cineversity.com/vidplaylist/nab ... en_messing
Things such as the following
- Multiple loaded HDRIs to play and move around the lighting in real time
- Combined HDRI & physical lighting as per regular maxwell
- GPU support for this window to allow for scaleable response times based on computer hardware
- Ideally a maxwell glass available in this real time render window. Generally basic rhino materials look ok in maxwell but the plugin glass is what makes all the difference.
- Artists are doing really impressive stuff with displacement mapping these days so ideally displacement mapping the real time viewport although understand this may be too slow.
- No Crashing as it kills the workflow
- The use of maxwell needs to move beyond the technical aspects so users can spend their time focusing on the design/artistic outcomes. Client expectations these days are extremely high. I think the simplicity of the Maxwell interface is still well placed to achieve this compared to say a Vray which is fairly unintelligible to a lay person.
Hope that's of some help.