the whole engine is abandoned, not just sketchup plugin.
i expect the End of line news anytime soon.
HeyDmitriy Berdnichenko wrote: ↑Wed Nov 14, 2018 6:45 pmwell number of cores not working any more for maxwell
here is test interior render just 1000 pixels with 6 source of lights and denoiser it take 5 hours to render on i9 - 7980EX -32cores
and i try to render the same at 2500 pixels on 2x Xeon Gold 6148 - 80cores 10 hours , i am not good in Corona but it is only 15 min with denoiser
Speed is the problem for maxwell especially with 3-4k resolution and denoiser
Even computer with 2x Xeon Gold 6148 is slow for interior rendering but it is good for product renderings
i think all render engines will be pointless in near future as Unreal engine and Lumion doing better and better job in REAL TIME RENDER
Well .. mistake or not - it is just a point of perspective But yeah - I really hope they would start with communication with the client basechoo-chee wrote: ↑Thu Nov 15, 2018 3:05 pmHope your're right as I'm using Maxwell for more than a decade. Can't see any other engine doing the same.
Speed is a problem, yes, especially the "lack of" speed development takes now...
I don't even think too much about new features - just make some crucial BUG fixes (like can't save a 32bit denoised HDR).
I truly hope NL will understand they made a big mistake with the path it took for version 4 and perhaps change their pricing strategy to make
Maxwell free or cheap and get the funds they need to continue with this great engine. It will be a shame to just toss it.
Now these are some legit points here. I'm pretty sure it is something to do with the NDA and management / business side of things.Raphael Tobar wrote:The silence is probably something with NDA, or a change in management which puts development in limbo. This is similar to what happened with Newtek's Lightwave. There was a serious silence for a few years and the community was getting impatient to the point of switching 3d apps. It turned out there was a management problem and also a rumored buy-out which they couldn't disclose for business reasons. It's possible that it's either a serious business problem or worse case scenario lack of funds. The fact that plugin development has been getting cuts seems to be pointing in that direction. I really don't want to think about lack of funding since Maxwell should not be thrown out. If the Maxwell Team needs to save money they should just flesh out Studio and work on the core engine to be much more efficient. It's too good of an engine.
Now before the GPU interest it was expected that CPUs would gain more cores exponentially but the market between Intel and AMD didn't really go in that direction and became stagnant. So naturally, with the trend of GPU accelerated rendering it would appear that should've been a new paradigm. Recently, though, the new EPYC CPUs by AMD could start a resurgence for Intel to release newer chips with much more cores at more competitive prices. That would just "fix" the speed problem of Maxwell all on its own. Ideally, of course, for it to be efficient it may need hybrid integration CPUxGPU somehow.
The amount of calculation that needs to happen is enormous. It's not just that easy to improve the speed on CPUs. Since there is a very little to no "assumption" at all. There is not corners to cut. It's a simulation software. And GPU is .. heavily dependent on your Video Card. And on type of video cores, I guess. For instance it works only with Nvidia cards.Dmitriy Berdnichenko wrote:I have felling that it could be lack of funds, if so they should go for monthly payment option as the rest of render engines.
My personal opinion they should improve CPU speed + Use GPU for Denoiser in the same time (RT)
there is no mention about Maxwell V.4 ? well ... Companies like Microsoft has tens of thousands of employees, it is not really fare to compare ... and even with all those people behind windows it is still quite buggy )LadleSky10 wrote:Since I was curious to know (as a new user) just how bad it is, I took a quick look on Wikipedia and found the following:
Windows release schedules:
Windows 3 in 1990; Windows 95 in 1995; Windows 98 in 1998; Windows ME in 2000; Windows XP in 2001; Windows XP-Pro in 2005; Windows Vista in 2007; Windows 7 in 2009; Windows 8 in 2012; Windows 10 in 2015.
Maxwell Render release schedules:
Maxwell 1.0 in 2006; Maxwell 2.0 in 2009; Maxwell 2.6 in 2011; Maxwell 2.7 in 2012; Maxwell 3.0 in 2013; Maxwell 3.01 in 2014; Maxwell 3.2 in 2015.
So, I guess we now expect updated software every three to six months which, might be a reason for so many bugs. How times have changed.