- Tue Aug 28, 2018 2:02 pm
#397512
I've noticed that when launching a render with de-noise, on some occasions, if a texture is missing (usually one is used as a normal map, weird), first render pass will fail to start but render process will continue and move on to 2nd pass and will start rendering pass 2 without doing pass 1 and eventually when de-noise phase is supposed to start - render will crash. so you think that the scene is rendering and go home for the night, to get nothing in result in the morning....
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