- Mon Apr 23, 2018 3:25 am
#397020
Hi,
I'm not sure if this is the correct place for this but feel free to move otherwise.
I'm trying to render up a quick facade detail as per the attached image.
I'm using an hdri background with physical sky illumination and sun on with direction set to cast direct shadows onto the glass.
As you can see the tiled areas are receiving the angled shadows but the glass is not. Based on looking at real life examples there should be some degree of shadow on the glass.
I'm using a slight variation on the P8F Glass with subtle iridescence that has been in the mxm gallery for a long time.
The only way i seem to be able to get it to receive shadows is to increase the material roughness to about 30-50 which then makes the glass frosted.
I tried decreasing the ambient lighting in the hope this would darken the shadows on the glass but this didn't work either.
Is there a way to achieve this? or a trick workaround?
Thanks
I'm not sure if this is the correct place for this but feel free to move otherwise.
I'm trying to render up a quick facade detail as per the attached image.
I'm using an hdri background with physical sky illumination and sun on with direction set to cast direct shadows onto the glass.
As you can see the tiled areas are receiving the angled shadows but the glass is not. Based on looking at real life examples there should be some degree of shadow on the glass.
I'm using a slight variation on the P8F Glass with subtle iridescence that has been in the mxm gallery for a long time.
The only way i seem to be able to get it to receive shadows is to increase the material roughness to about 30-50 which then makes the glass frosted.
I tried decreasing the ambient lighting in the hope this would darken the shadows on the glass but this didn't work either.
Is there a way to achieve this? or a trick workaround?
Thanks