I don't understand the question. And that's no triplanar projection. We still use UV and not UVW, it's a new procedural that let you randomize some bitmap parameters per object.seghier wrote:That's cool , are the seeds of the procedural texture used one time or randomly ? If i am not wrong about how it work
The triplanar part was answering the previous user, Nasok.seghier wrote:I think that you use a method to randomize seeds of procedural texture and every seed used just one time for every cube.
I don't speak about triplanar
No, old procedurals won't be changed.seghier wrote:That't good and very useful, is it possible to use procedural texture (marble , wood ...) With randomized seeds and every seed used one time to avoid repetition ?
Offset and rotation. You can add brightness or hue variations staking a random color over it. The name of this procedural is RandomUVs.Nasok wrote:Okay so this procedural let's you randomise some parameters from bitmap input - NOW we're talking!!
What sort of parameters could be randomised ? offset ? rotation ? brightness ? hue ?
And - what's most important - how are you guys going to call it ?
Mihai wrote:Yes but is it possible to change the texture for every third tile diagonally and every fifth tile horizontally? While every second texture is mirrored on the V axis? Unless it's a Tuesday in which case I need them be mirrored on the U. Otherwise this is useless for me...
@Márton Not until now :lol:
Another Studio bug. When using FIRE to preview a […]
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