Everything related to SDK.
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By Forum Moderator
#395791
Oh, so it really was about SDK. I'll move it back. :)

If you are creating the scenes through the SDK there's a function to protect or not your scenes:
Code: Select all
void enableProtection( bool enable );
But probably your problem comes from the fact that all the geometry included in the library is protected (even primitives) which, apart from the demo scenes, it doesn't make much sense... We should disable the protection of that geometry.
That said, the most common workflow is importing geometry into Studio and not the opposite.
Let's see what we can do...

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