- Sun Sep 17, 2017 9:16 am
#395475
I saw Mihai's interesting Maxwellzone blog post and from there purchased VIZPARK's Real Grass for 3DsMax after reading one can use the included standalone MXSs via AssetReference in Maxwell Studio (I want to scatter some of VIZPARK's grass types across parts of a terrain)
VIZPARK readme file
Version 1.1 (April 20, 2016)
----------------------------------
* (Maxwell) Added Maxwell Render .mxs files for standalone
* (3ds Max) Added Maxwell Render 3.2 support
I open Maxwell Studio, create an extension object, link to a VIZPARK MXS, select bounding box display - but nothing shows up in the Maxwell Studio viewport and FIRE fails : (
Viewport window when AssetReference is selected in object lister
X BBox: 2e+38
Y BBox: 2e+38
Z BBox: 2e+38
Console window error message
[Extension AssetReference] The string "à(the weird symbols don't seem to paste here)" cannot be converted into a value.
Loading geometry extensions.
Data preprocess failed. Render cannot continue
The associated MXMs provided do open and find their maps
Any help with this would be greatly appreciated; it sounded so very straightforward...
VIZPARK readme file
Version 1.1 (April 20, 2016)
----------------------------------
* (Maxwell) Added Maxwell Render .mxs files for standalone
* (3ds Max) Added Maxwell Render 3.2 support
I open Maxwell Studio, create an extension object, link to a VIZPARK MXS, select bounding box display - but nothing shows up in the Maxwell Studio viewport and FIRE fails : (
Viewport window when AssetReference is selected in object lister
X BBox: 2e+38
Y BBox: 2e+38
Z BBox: 2e+38
Console window error message
[Extension AssetReference] The string "à(the weird symbols don't seem to paste here)" cannot be converted into a value.
Loading geometry extensions.
Data preprocess failed. Render cannot continue
The associated MXMs provided do open and find their maps
Any help with this would be greatly appreciated; it sounded so very straightforward...