- Fri Jun 09, 2017 4:14 pm
#394540
Lets use this thread to post discussions and tests for NR to keep things tidy
Please read the manual page, it has some important info:
http://support.nextlimit.com/display/maxwell4/Denoiser
After some testing and also playing around with the Altus standalone, I would prefer the following changes to UI:
- which channels are activated
- sets a default Radius value.
- sets denoise shadow to off
- sets use cpu to off
Any change to the parameters and the Preset dropdown changes to Custom.
In "Smooth materials" preset, only the Position channel is activated.
In "Detailed materials" preset, all channels are activated.
Perhaps a third intermediate preset should be added, which enables all channels except shadow.
I realize the Maxwell team wanted to make this NR as simple as possible and that's a good thing to keep in mind but in this case it sacrifices too much flexibility and above all, we end up with renders 2-3x slower....that's a big deal. I think sometimes we overestimate how fearful users are of parameters. If it means more than twice slower render...give me some control.
Please let me know what you think
Please read the manual page, it has some important info:
http://support.nextlimit.com/display/maxwell4/Denoiser
After some testing and also playing around with the Altus standalone, I would prefer the following changes to UI:
- Removing the "Denoised image" input. It's awkward having to specify the regular image output and type in the Output section, but denoised image and type in another place. I'd prefer if it automatically created an output image with the _denoised suffix, in the format already specified in the Output settings.
- There is a command line input for (I assume) controlling the Altus NR but none of its arguments are taken into account for now it seems. I would especially like to control the Radius parameter in Altus which has a huge influence on the NR. Please add at least this Radius parameter to the UI.
- I don't see the need to have both a "Auto config" checkbox, and a preset dropdown. The default "state" of settings is already the autoconfigure. As long as you don't touch any of the settings or input any cmd line settings. So I would prefer, right after the enable NR, simply have a dropdown labeled Preset.
- The names of the presets is a bit misleading because adding the shadow channel will for many renders make no difference. In fact also the normals channel and reflectance channels will matter very little if your materials are smooth and don't have high frequency textures. The way it works is that in case your material has bump or normals and a detailed texture, lets say a wood or a cloth, having normals and reflectance channels on makes sense - Altus will use the "clean" info in these channels to determine what is good detail and what is noise.
But for many renders where you have mostly shiny, clean materials, these channels are redundant and add considerably to the render time - especially the shadow channel. Since any presets have to do with what type of materials you have in your scene, I would like to rename them to something like: Smooth materials / Detailed textures w/ bump. (at least to give a hint when user should choose one or the other) - The "Use GPU" checkbox should be renamed to Use CPU and unchecked, and put towards the bottom, right above the Command Line, because almost everyone will use GPU, it's like the default. Personally I would not ever use CPU, so I wouldn't have any checkbox at all in the UI, just keep it as a command line option. So it's a very low usage option, if it's going to be visible at all, have it towards the bottom and name it as the exception rather than a checked default.
- which channels are activated
- sets a default Radius value.
- sets denoise shadow to off
- sets use cpu to off
Any change to the parameters and the Preset dropdown changes to Custom.
In "Smooth materials" preset, only the Position channel is activated.
In "Detailed materials" preset, all channels are activated.
Perhaps a third intermediate preset should be added, which enables all channels except shadow.
I realize the Maxwell team wanted to make this NR as simple as possible and that's a good thing to keep in mind but in this case it sacrifices too much flexibility and above all, we end up with renders 2-3x slower....that's a big deal. I think sometimes we overestimate how fearful users are of parameters. If it means more than twice slower render...give me some control.
Please let me know what you think
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