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OFFICIAL RELEASE NOTES - Maxwell 4.1.0.3
4.1.0.3 Release Notes
Maxwell GPU
Improvement: The GPU engine can tile the render to use less memory footprint. Now if a scene cannot be rendered because id does not fit the GPU memory the GPU engine automatically tiles the render (partition into smaller regions called tiles) to use less memory and try to do the render.
Fixed: Layer opacity with 2 layers and no maps.
Fixed: Usage of thread mapping feature in the GPU engine was not properly done. It could potentially make some artifacts appear in long-time renders of scenes (high sampling levels).
Fixed: Lighting could be wrong in some scenes with just IBL or IBL+Emitters in the GPU engine.
Maxwell Render
New: added Denoiser feature in Render Options Panel
New: added new MERL TableBrdf material.
New: added new X-Rite AxF material that gives compatibility to their files.
Changed: modified render progress and render info toolbars to adapt to new denoiser render routine
Fixed: Maxwell may crash if camera response is changed while rendering.
Fixed: reflectance and uv channels could be wrong if shadow channel was enabled
Feature: negative threads can be selected. This have the meaning of number of logical processors on the machine minus selected number of threads.
Maxwell Network
New: added Denoiser capabilities to the network system.
New: added Denoiser checkbox in Monitor.
Fixed: Maxwell node in nogui mode crash on Windows.
Feature: Engine can be selected on wizard.
Maxwell Studio
New: added Denoiser feature in Render Options > Scene tab.
New: added new Lights Panel
New: added new illumination assets in Library Panel.
Changed: now Studio installs in the same folder as Maxwell Render in a effort to limit Maxwell installations to one and not duplicate them per product as before.