- Fri May 13, 2016 7:09 pm
#391034
It seems like there hasn't been much in the way of development on the Max plugin for a while now. Are there plans for the future to continue improving it, or is it just in maintenance mode now?
A few things I've brought up but haven't seen movement on:
A few things I've brought up but haven't seen movement on:
- Integrating better with the new Physical Camera introduced in 2016 - especially the lens shift that may or may not be compatible with Maxwell's implementation?
- Adding script access to Maxwell Bitmaps "show in viewport" toggle
- Better handling of emitters in multi-materials. Right now we have to break up the object so the emitters are separate, which seems like something the exporter could easily do.
Eric Mehl | hypothetical