- Mon Sep 08, 2014 11:07 am
#382840
Version 3.0.34
- assistant materials retaui their name when converted to layered materials
- added the Hair appearance for the material assistant
- the plug-in no longer reserves a license when Max starts. The license is acquired when exporting or rendering for the first time.
- fixed: wrong UVs when importing a mesh with multiple UV sets from a MXS file
- fixed: the flip flags on the global normal map of the Maxwell material were not exported correctly
- fixed: wrong Nd for the the ghost BSDF component created for MxLights
- fixed: the Maxwell object properties rollup for MxLight objects was truncated
- fixed: area light rectangles created by MxLight objects were twice as big as they should have been
- fixed: emitter textures (HDR and projected image) were not copied by Pack'n'Go