- Thu Oct 15, 2015 1:05 pm
As I wrote in the previous post, I have been working on parts of this for some time already, but with SDK support not having been completed (until just yesterday, I believe), it has been a bit of a moving target. However, this does not concern only Rhino for Mac, but the Windows plugin too, because a) it would be silly to try to maintain two completely separate plugins, and b) the SDK used by the current Windows plugin is being deprecated. So, the plugin is being rewritten from the ground up on RhinoCommon, in order to share as much code as possible between the two platforms. In addition to this, we are working on a brand new SDK for Maxwell too, upon which the new plugin will be based, so it is difficult at this time to make any estimate of how long the work will take, but that said, I am pretty excited about it, because both the plugin and the current Maxwell SDK are very old by this point in time, both having been designed before there was even a hint of any idea like Maxwell FIRE, or like procedurals, grass/sea/etc extensions, and so forth.
Next Limit Team