-  Tue Apr 21, 2015 5:46 pm
					 #386488
						        
										
										
					
					
							I just want to make sure that I'm doing it right regarding which channel I should assign a texture to in Rhino:
- if I add a cubic projector (leave "use multiple mapping channels" to OFF), in Studio I see the object gets two UV sets, both locked. They seem to both be that cubic projector I added?
So in cases where you only add one mapping channel, it doesn't matter if the channel I set in the texture editor is 0 or 1?
- if I add two mappings to my object in Rhino, lets say a cubic one and a planar one. In Studio I now see 3 channels. Are 0 and 1 the cubic one, and 2 the planar one?
					
										
					  															  										 
					 
					 - if I add a cubic projector (leave "use multiple mapping channels" to OFF), in Studio I see the object gets two UV sets, both locked. They seem to both be that cubic projector I added?
So in cases where you only add one mapping channel, it doesn't matter if the channel I set in the texture editor is 0 or 1?
- if I add two mappings to my object in Rhino, lets say a cubic one and a planar one. In Studio I now see 3 channels. Are 0 and 1 the cubic one, and 2 the planar one?
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