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By Mihai
#389691
Hi Noah,

I'd say work on your materials, especially the specular aspect and secondly avoid perfect looking, solid colors, even if mostly diffuse (the walls). Add very subtle color variation. Most of your materials are too diffuse and lacking interesting rough/semi rough reflections. Look around you, almost nothing is perfectly diffuse, or looks perfectly even in terms of color and bumpiness.
By NoahYork
#389693
Big thanks for your advices! But this work made on poor laptop, and i just can't use bump with every material, it's take too much time for rendering.
Anyway, thx! )
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