- Wed Sep 24, 2014 2:11 pm
#383232
Hi there,
If I have a geometry that is unwraped into different UV tiles, what is the best way to create a material in maxwell?
Normally I would use a composite map to plug in the different textures on the layer slots, offset the tile in UV space according to each texture coordinates and plug in the composite map into the colour/diffuse slot.
What I don't know is if maxwell will recognise the composite map from max. Probably not... Just wondering if anyone already tried this.
If not possible, any idea how can I use multitile textures with maxwell?
Thanks in advance.
If I have a geometry that is unwraped into different UV tiles, what is the best way to create a material in maxwell?
Normally I would use a composite map to plug in the different textures on the layer slots, offset the tile in UV space according to each texture coordinates and plug in the composite map into the colour/diffuse slot.
What I don't know is if maxwell will recognise the composite map from max. Probably not... Just wondering if anyone already tried this.
If not possible, any idea how can I use multitile textures with maxwell?
Thanks in advance.