- Wed Jul 09, 2014 4:39 pm
#381882
Seems to send ALL textures from the scene to each node when rendering.
Have been working through a lot of design scenarios with a lot of different materials. Scene material library is getting bloated. Maxwell doesn't seem to cull the unused textures before transferring files to the render nodes. Seems to me this would be pretty straightforward to determine what materials are on hidden layers and not bother exporting the textures for them?
Have been working through a lot of design scenarios with a lot of different materials. Scene material library is getting bloated. Maxwell doesn't seem to cull the unused textures before transferring files to the render nodes. Seems to me this would be pretty straightforward to determine what materials are on hidden layers and not bother exporting the textures for them?