- Fri May 16, 2014 12:59 am
#380357
Hi,
i was trying to setup the texture size with maxwell v3 in 3ds. I tried maxwell texture settings first, then the UVW Map Modifier size settings. Both would show tweaking changes in the viewport but not in the ActiveShade. I basically want to use a metric approachm where i define the size of the maxwell materials, and then use it in the 3ds scenes based on the unit settings of the scene. I checked the downloadable Maxwell 3ds Plugin manual, but it doesn't address this feature there.
How is this done ?
Also, why am i getting an exclamation mark in the maxwell node ?
Regards,
Frank
i was trying to setup the texture size with maxwell v3 in 3ds. I tried maxwell texture settings first, then the UVW Map Modifier size settings. Both would show tweaking changes in the viewport but not in the ActiveShade. I basically want to use a metric approachm where i define the size of the maxwell materials, and then use it in the 3ds scenes based on the unit settings of the scene. I checked the downloadable Maxwell 3ds Plugin manual, but it doesn't address this feature there.
How is this done ?
Also, why am i getting an exclamation mark in the maxwell node ?
Regards,
Frank