- Wed Mar 12, 2014 12:56 pm
#378702
Hi
i'm not sure if this is 100% accurate yet.
But it seems like when we submit a job trough deadline render manager directly from 3ds max we are using 2 licenses for each slave.
I assume the way Nextlimit prefer we do it, is exporting out mxs from the 3ds max then submit the mxs to the slaves and then only using one maxwell_node license.
But with Deadline there is a second way of doing it, and that is submitting it as a 3ds max job. that means the slave is gonna "open" 3ds max and render it with maxwell.
That way there is no need to export out mxs files. The downside is that, now Max loads with maxwell and render with maxwell and by then using 2 license.
There is probably not much to do about it, was just wondering if this topic have bin opened before and if it have i'm sorry for this extra thread, and hope some one can point me in the right direction for it.
Cheers
-Mats
i'm not sure if this is 100% accurate yet.
But it seems like when we submit a job trough deadline render manager directly from 3ds max we are using 2 licenses for each slave.
I assume the way Nextlimit prefer we do it, is exporting out mxs from the 3ds max then submit the mxs to the slaves and then only using one maxwell_node license.
But with Deadline there is a second way of doing it, and that is submitting it as a 3ds max job. that means the slave is gonna "open" 3ds max and render it with maxwell.
That way there is no need to export out mxs files. The downside is that, now Max loads with maxwell and render with maxwell and by then using 2 license.
There is probably not much to do about it, was just wondering if this topic have bin opened before and if it have i'm sorry for this extra thread, and hope some one can point me in the right direction for it.
Cheers
-Mats