All posts related to V3
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By joaomourao
#375496
After reading tom's new "behind the scenes" I had to try the normal and bump mapping and came up with a nice conclusion... Bump is dead!
Normal mapping is great but after trying displacement with the new procedurals I am AMAZED!!!!!!!!!!!!!
They are infinite, and seems easy to get exactly the surface we want with these two great features...
Please go and try it out... UAU!
Cheers!
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By joaomourao
#375509
Nice seghier! Wich procedural did you use? This could be asphalt or an orange if it were a bit more subtle... Did you notice how easy and fast it is to use displacement with v3 procedurals?
Would be nice to have an extensive showcase of it and make it really sticky!
Tom? Are you there? ;) eheheheh
Cheers!
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By seghier
#375510
joaomourao wrote:Nice seghier! Wich procedural did you use? This could be asphalt or an orange if it were a bit more subtle... Did you notice how easy and fast it is to use displacement with v3 procedurals?
Would be nice to have an extensive showcase of it and make it really sticky!
Tom? Are you there? eheheheh
Cheers!
Thank you; its not the original scene ; this quick test :D ; i use voronoi procedural
By jfrancis
#375527
joaomourao wrote:
tom wrote:Nice to have positive feedback. Thank you! :D
Always positive and constructive!

Did something really huge happened with displacement!? Now it is instantaneous!!!!!
"I just can't get enough!"

Cheers!
Can we see some examples and a description of the settings?
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By tom
#375536
joaomourao wrote:Did something really huge happened with displacement!? Now it is instantaneous!!!!!
No, there's no such major improvement. You're either doing it pretesselated or you're using a dense/subdivided mesh.
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By joaomourao
#375558
Here are some examples of stage 1 preview scene with the use of white clay opaque material in v3 presets.
All samples only use the displacement feature with procedurals textures only, no image maps at all!
All procedurals were used... sometimes with a single layer and other times blended in several ones...
This was easy and really fast to do... Procedural textures are a huge boost to materials and this is only for displacement!

!THE POSSIBILITIES ARE INFINITE!
Image

Cheers!
Last edited by joaomourao on Wed Dec 18, 2013 7:16 pm, edited 1 time in total.
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By eric nixon
#375594
What do you guys think would be a great example application of procedurals? I mean something that cant be done easily with texture-maps?

If you suggest pavements or masonry walls which need large scale variation with no tiling, bear in mind that its quite simple to setup 2 or 3 similar materials which alternate across sets of geometry. (The checkerboard texturing approach. Which is a technique typically used for parquet floors.)

My mind is drawing a blank today.... I like the advantage of infinite resolution, which would be good for organic things like rock where the camera is near to one rock but your also viewing distant rocks, in this case procedural disp would combine well with regular texture mapping.

Some of your examples look like coral. The 3D procedural texture is great for displacing rounded objects, as opposed to a spherical map which has 'tearing' issues at the poles, or UV mapping which is often a pain to setup.
Last edited by eric nixon on Wed Dec 18, 2013 11:43 pm, edited 1 time in total.
By jfrancis
#375595
eric nixon wrote:What do you guys think would be a great example application of procedurals? I mean something that cant be done easily with texture-maps?

If you suggest pavements or masonry walls which need large scale variation with no tiling, bear in mind that its quite simple to setup 2 or 3 similar materials which alternate across sets of geometry. (the checkerboard texturing approach which is a technique typically used for parquet floors.)

My mind is drawing a blank today.... I like the advantage of infinite resolution, which would be good for organic things like rock where the camera is near to one rock but your also viewing distant rocks, in this case procedural disp would combine well with regular texture mapping.
You could make a wallpaper pattern like this with the random bricks:

Image

Image

I have a pretty slick way of doing it in Photoshop if you watch the video at the link.

http://www.digitalartform.com/archives/ ... ze_in.html

Not sure how generally useful a pattern like that is, but maybe it's adaptable into circuits or spaceship surface detail or something.
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By eric nixon
#375597
slow down francis I cant keep up.. this is a reply to your first post;

I was hoping for an example where a more difficult problem gets solved. I think if i wanted to make that pattern it wouldnt take long in PS or maybe a texturemaking app. Could even set it up with layers and offsets in mxed (assuming I had enough coffee!)
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