- Sun Sep 15, 2013 11:34 pm
#370882
This is nothing too spectacular, but I thought it was interesting enough to mention.
I was playing around with an obscure filter, Alien Skin Eye Candy 'Swirl,' which produces lines either across or along gray-scale gradients - more about that in this video I made - when I thought it might be fun to try and use it to process some surface-dependent masks from ZBrush...
Funky surface masked in ZBrush by smoothness.
Unwrapped into a UV map
Processed twice with Alien Skin Eye Candy Swirl, once at 0 degrees and once 90 degrees to the gray-scale gradient, and the two separate textures combined into a grid that notices object smoothness.
Re-masked against the smoothness mask to limit the warped grid effect to just the less flat areas.
Here comes the Maxwell part --
I used the texture to make some sort of alien crack pattern that somewhat understands the curvature of the underlying surface.
I was playing around with an obscure filter, Alien Skin Eye Candy 'Swirl,' which produces lines either across or along gray-scale gradients - more about that in this video I made - when I thought it might be fun to try and use it to process some surface-dependent masks from ZBrush...
Funky surface masked in ZBrush by smoothness.
Unwrapped into a UV map
Processed twice with Alien Skin Eye Candy Swirl, once at 0 degrees and once 90 degrees to the gray-scale gradient, and the two separate textures combined into a grid that notices object smoothness.
Re-masked against the smoothness mask to limit the warped grid effect to just the less flat areas.
Here comes the Maxwell part --
I used the texture to make some sort of alien crack pattern that somewhat understands the curvature of the underlying surface.