- Sun Jul 28, 2013 5:55 pm
#369658
Hello,
I have been experimenting with a sea water, and found a rather acceptable one, although it was a displacement material.
The problem I have now is that I need to show a great extension of a sea, and at the same time good detail at closeup.
The mesh density needed to get such a detail, is so heavy that my machine crashes. I am using a wideangle lens.
Any tip to solve this?
Perhaps another material without displacement?
Thanks in advance
Ernesto
I have been experimenting with a sea water, and found a rather acceptable one, although it was a displacement material.
The problem I have now is that I need to show a great extension of a sea, and at the same time good detail at closeup.
The mesh density needed to get such a detail, is so heavy that my machine crashes. I am using a wideangle lens.
Any tip to solve this?
Perhaps another material without displacement?
Thanks in advance
Ernesto