Any features you'd like to see implemented into Maxwell?
#369635
Bubbaloo wrote:You can make your own using gradients and apply it as 32 bit exr/hdr/mxi based emitter.
What I meant (and I'm pretty sure Alex meant) is to be able to control the distribution of light from an emissive object, at the moment light is emitted evenly in all directions.
An emissive plane acts like a highly diffused softbox, it would be useful to be able to control the level of diffusion to simulate many different lighting scenarios (light enclosures, reflectors , how light enters a window etc.)
It is possible to create these scenarios realistically in Maxwell but it is way too slow.


Image
You can use grids to achieve a similar effect but its not ideal
#369715
Hi,

I guess that what you are referring is already possible and could be achieved with an IES file.

In fact, an IES file contains the description of the light lobe itself, being it very directional, widely spread, etc.

I know there are several IES generator applications, that you can use to directly paint the lobe itself with your cursor, and the application writes the numbers in the IES file.

Then simply apply the file to an emitter to get that exact light emission you designed.

Cheers

Dario Lanza
#370441
I think something simple, like PRMan and Vray use for Area lights.

Make the light emit more parallel in the direction of the surface normals of the emitter. 0 default emission to 1 perfectly parallel emission.

Cosine power:
specifies a power for cosine power. Larger values make the light emit more strongly in the direction specified - giving a focusing effect. A Value of 1 is default and specifies that the light contribution is simply due to the form factor of a portion of the light, and is not further focused.

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?