By itsallgoode9 - Sun Jul 07, 2013 11:14 pm
- Sun Jul 07, 2013 11:14 pm
#369158
I've noticed something that I'm not sure if is a bug or a technical limitation. If I have a model where topology density isn't consistent I will have disappearing faces when using displacement in the areas of the model that are very dense. This is an issue especially on hard surface objects where sharp edges will have a very high poly density due to additional edge loops, compared to areas of flatness on the same model, which will have relatively low poly density. Theoretically I could just add extra edge loops in the lower density area so the whole model is more consistent, but that's not really a good way to work, or even a realistic solution in alot of cases
Is there any rhyme or reason to what makes this happen? am i doing something wrong with the model or is this a bug with displacement in maxwell?
Is there any rhyme or reason to what makes this happen? am i doing something wrong with the model or is this a bug with displacement in maxwell?