- Thu Jul 04, 2013 11:48 pm
#369114
I became a character, which i have to render in Maxwell.. It came with multiple UV Tiles.. I never did this before and searched the web for some solution and didn't find anything related to Maxwell..??
As maxwells materials have layers by nature, there is no problem to multiply the same material layaer with opacity mask for the UVs and to offset the UV Frame of each one to match the position of the right tile. So you can have Bump, Color, Specular etc.. But waht to do with the Displacement. There could be only one tile for the whole material..
I found for me only two actually tedious solutions:
1. To accurately scale down the UVs and to put together all Textures in one huge texture. The textures i became have 4k and i want to preserve all of the details, which means one 8K texture.. for Displacement
2. To assign the same materiel per-face with different UV Frame offset. This one i tested and it is working fine with some harmless seems issues.
Are there really no other better solutions for multiple UV Tiles in Maxwell?
I would be grateful for some ideas..
As maxwells materials have layers by nature, there is no problem to multiply the same material layaer with opacity mask for the UVs and to offset the UV Frame of each one to match the position of the right tile. So you can have Bump, Color, Specular etc.. But waht to do with the Displacement. There could be only one tile for the whole material..
I found for me only two actually tedious solutions:
1. To accurately scale down the UVs and to put together all Textures in one huge texture. The textures i became have 4k and i want to preserve all of the details, which means one 8K texture.. for Displacement
2. To assign the same materiel per-face with different UV Frame offset. This one i tested and it is working fine with some harmless seems issues.
Are there really no other better solutions for multiple UV Tiles in Maxwell?
I would be grateful for some ideas..