- Fri May 24, 2013 8:58 pm
#368117
That's a central part of what such programs are used for. One paints deformation, colour, specularity and exports this information out as bitmaps
for use in render programs. You mentioned bringing exported meshes from Rhino to 3DCoat to fix parts which where you didn't get Booleans to work.
The workspace where one can do this is the Voxel Room. Done with that one could export out the dense surface mesh of the Voxel volume
which isn't smart, as it's triangulated, dense and has no uv's. Whatever map you apply on this geometry will look shitty.
A voxelized model should better be retopologized to clean mesh, so that one gains control over UV's.
seamless maps. One could use them but one should at least redo the uv's because the patch structure of a Nurbs polysurface is unusable for advanced
texturing. In the example of you posted you might come along with some cylindrical projectors but I would quickly unwrap.
Generally yes.emarvets wrote: Are you saying that it's easy to adjust the mesh and achieve the same effect of a bump map in Maxwell to get a more realistic surface?
That's a central part of what such programs are used for. One paints deformation, colour, specularity and exports this information out as bitmaps
for use in render programs. You mentioned bringing exported meshes from Rhino to 3DCoat to fix parts which where you didn't get Booleans to work.
The workspace where one can do this is the Voxel Room. Done with that one could export out the dense surface mesh of the Voxel volume
which isn't smart, as it's triangulated, dense and has no uv's. Whatever map you apply on this geometry will look shitty.
A voxelized model should better be retopologized to clean mesh, so that one gains control over UV's.
That's more convenient but not technically better in the case of a closeup shot of a delicate object as a piece of jewelery. One only gets so far withWouldn't I be better off with a bump map, since it would be saved in my material for future use and let me work with less dense meshes?
seamless maps. One could use them but one should at least redo the uv's because the patch structure of a Nurbs polysurface is unusable for advanced
texturing. In the example of you posted you might come along with some cylindrical projectors but I would quickly unwrap.