- Fri May 17, 2013 11:21 am
#367904
Hi,
is there a way to exclude some objects from the alpha channel but include them for the render channel without having to render twice (which I do now)?
the reason is, I have glass objects, which need the refraction from the background, but I don't want the background rendered, so I want an alpha channel that excludes this background.
thanks
Wim
is there a way to exclude some objects from the alpha channel but include them for the render channel without having to render twice (which I do now)?
the reason is, I have glass objects, which need the refraction from the background, but I don't want the background rendered, so I want an alpha channel that excludes this background.
thanks
Wim