All posts related to V2
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By Mihai
#361363
hurrumphh.....is this thing on? You have to take into perspective the time when Studio was introduced and why - there were a lot fewer plugins and a lot less capable plugins compared to what you have available now. There are 15 official plugins now. All have to be maintained and updated, besides Maxwell and.....Studio. There will always be a workflow penalty both in time and abilities when going through Studio. With Studio, it's always going to be: if you only add *this*, change *that*, fix *that*, it will be *perfect* for me but it just keeps going and going. You are missing out on a lot of valuable workflow tools, UV tools, particles, animations, scene management tools to mention a few things, built into a full 3D application which are totally out of the scope of Studio.
By Polyxo
#361368
Fwiw,
I am an Industrial Designer and I don't find that Studio offers all the functionality one needs when working with Input from CAD-Packages.
Not at all.

Just one example: No CAD-program out there allows for professional UV-work (I skip over silly box or spherical mapping offered here and there)
Studio does not offer UV work either (appart from this equally limited triangle based material assignment).

There's no way to assign textures with perfect control inside any Surface or Solid-Modeller. Simple as that.
Let it be Alias or Rhino, Solidworks or Catia, NX or Creo. None of them does this.
And Studio does not fill that gap.

It may be that one as an Architect or ID somehow manages to come along without these tools.
But then it's still silly to claim that Studio offers everything one ever needs with input from CAD.

One not neccesarily has to use a typical CG-Program like Maya or Cinema together with CAD though.
There's other options to fill in missing features, such as the complementary use of digital sculpting programs.
I personally prefer that route.
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