- Mon Aug 13, 2012 12:22 am
#359621
Hi,
I have been struggling with that for a while. The thing is that when you sculpt in zbrush, you subdivide the mesh many times, and then you go to the first level of subdivision of the mesh to create displacement and export that mesh at that first level back to maya.Right? The problem is that this mesh that you export is different from the original. I have attached an image so you can see the difference. As you can see,
the one imported from zbrush has been kind of smoothed out compare to the original. They say that this is normal because the polygons need some space,so when they are pushed by the displacement map, the final result will be exactly like in zbrush....well, I am not getting exactly the same result. yes, the displacement is done and all that, but it is not exactly the same. Specially in part of the mesh where i intentionally
put polygons near each other to create a hard edge. Because of this smoothing that zbrush create at the first level, all details are washed up, and I loos all the hard edges, etc...
I don´t now if you get what I am saying.
So any advice/techniques about that? Specific settings in zbrush when I am creating displacement?
Thanks
ps: uppss, I have no url to upload the image. Can´t I just attach it?
I have been struggling with that for a while. The thing is that when you sculpt in zbrush, you subdivide the mesh many times, and then you go to the first level of subdivision of the mesh to create displacement and export that mesh at that first level back to maya.Right? The problem is that this mesh that you export is different from the original. I have attached an image so you can see the difference. As you can see,
the one imported from zbrush has been kind of smoothed out compare to the original. They say that this is normal because the polygons need some space,so when they are pushed by the displacement map, the final result will be exactly like in zbrush....well, I am not getting exactly the same result. yes, the displacement is done and all that, but it is not exactly the same. Specially in part of the mesh where i intentionally
put polygons near each other to create a hard edge. Because of this smoothing that zbrush create at the first level, all details are washed up, and I loos all the hard edges, etc...
I don´t now if you get what I am saying.
So any advice/techniques about that? Specific settings in zbrush when I am creating displacement?
Thanks
ps: uppss, I have no url to upload the image. Can´t I just attach it?