User avatar
By Burkhard
#351222
Is there a way to let self iluminate Textures/Pictures? Like screens, shopwindows....

Burkhard
User avatar
By Half Life
#351225
Within the SketchUp plugin use the Maxwell embedded character material type of "HDR Image" and choose an MXI/EXR/HDR to light with... it will respect whatever UV mapping you already have assigned to your SketchUp model.

Best,
Jason.
User avatar
By Burkhard
#351226
Half Life wrote:... it will respect whatever UV mapping you already have assigned to your SketchUp model.
When using the HDR Image, it will show the HDR and not the texture I applyed. So I'm a bit lost.

Let's say I have a shopwindow image and like to have it self iluminated. The image itself is Photomatched onto a face.
Convert this texture seperatly to a MXI or HDR does not allow me to reimport this image in Sketchup again.

I imagine it should be possible to use the image editor out from Sketchup, to convert this Image into a HDR. What Program is recommended for JPG to HDR/EXR?

So what is the exact way to do this?
User avatar
By Half Life
#351227
Use/create 2 versions of the same image, a JPG for photomatching and a converted MXI for the emitter material.

Maxwell will automatically replace the JPG with the MXI at render time (as far as illumination) but the UV mapping created via photomatching will be respected.

Best,
Jason.
Sketchup 2025 Released

Thank you Fernando!!!!!!!!!!!!!!!!!!!!!!!!!!! hwol[…]

I've noticed that "export all" creates l[…]

hmmm can you elaborate a bit about the the use of […]

render engines and Maxwell

Funny, I think, that when I check CG sites they ar[…]