All posts related to V2
By stu.dio
#340956
Hello all. Can anyone help me solve this issue I appear to be having with my normals creating a checkerboard effect? or is it being caused by something else? Any help much appreciated.

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I based this material on "Felt_PELUCHE" by Rosario975 from the material resource site. - http://resources.maxwellrender.com/sear ... v2=0&tipo=

Here are my material settings -
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By stu.dio
#340967
Hi Jason
Thanks for the feedback - Yes I did try that, it didn't solve the problem. I recal'd the smoothing in studio - no joy, now I'm looking at tweaking the displacement gain.
Regards
Stuart
By stu.dio
#340968
and sorry forgot - there is no bump map used - just displacement
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By Half Life
#340970
I've seen stuff like this before -- but usually it has to do with high frequency bump map... did you try turning on interpolation for the displacement?

In a situation like this you may find a displacement map for the larger forms and bump map for the finer detail may give better results.

Also maybe an extra round of subdivision would help.

Best,
Jason.
By stu.dio
#340973
Hi Jason - yes I have interpolation on now, and have tried using adaptive gain in the displacement - letting it cook - seems good so far - still a little checker boarding (in different areas now) - but clearing with each pass) only towards the left/right edges it appears strongest - BUT it's a vast improvement

Thanks for the help
By stu.dio
#340995
That did it - or possibly a combination of interpolation and smoothing off - regardless it works - thank you all
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By stu.dio
#341081
Well - thanks - the studio is a simple IBL (from dosch design) - tweaked with multi-light (which is so so so useful for post work). Here's the final comp that went out to print today (my first with MW) - starting to feel really confident using MW now, ok the final still needs tweaks (like the white edging) but currently is only being used 5cm wide. The speed boosts, better C4D plugin, simple yet powerful material editor (once you get your head round it) etc etc etc.. I know you all know it already.. sorry just having a maxwell moment.
The thing I still can't fathom is material placement in studio - I still rely on the hit and miss within MW translations of Cinema's way of doing things. Does anyone know of a good tutorial for mapping within Studio? This project for example I was buggered trying to fit the uv map for the logo, as the polys were generated with a simple rounded cube, squashed then spine wrapped around a circle (the spline deform confused the whole thing). I was having a nightmare trying to map it in studio - eventually baked the shaped out of the deformer then did a cylinder map in cinema => came over to render perfectly. Would be nice to retain the editable features of the poly though. What I'm saying is I'd like to work with Studio but the material mapping bit - I just don't get it.
Thanks again to you all
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By Half Life
#341084
I've been (not so subtly) hinting at my desire for more powerful UV mapping options in Studio for a while now -- whether that be native, plugin, or at least support for import/export of modified UV's from/to programs like ZBrush and 3D Coat (or any dedicated UV Layout app).

It would make a big difference for those of us who really need/want to use Studio... but we are in the minority.

Best,
Jason.
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