- Mon Mar 07, 2011 5:25 pm
#339037
Hi,
I have found this when I was trying to create a night scene. Following the link to the images.
http://min.us/mvb5r4
What happens is when I try to use an EXR/HDR mapped on a big mesh as sky (hemisphere) it affects the emitters on the scene. But if I applied the same EXR/HDR on a small mesh nothing wrong occurs.
Using the EXR/HDR on "Image Base Environment" is no good because you can not rotate the bitmap to position it the way you want. What I can do is to rotate all the objects, but it sounds bad to me.
Any sugestions?
I am using 3D Max 2011, Mawell 2.1.0.0 and Max plugin 2.1.1
Adriano
ps: In addition "Image Base Environment" do not permit to use the "Physical Sun" all together, isn't it? Again, if I want to use both types of illumination I must use a EXR/HDR mapped on a big mesh.
I have found this when I was trying to create a night scene. Following the link to the images.
http://min.us/mvb5r4
What happens is when I try to use an EXR/HDR mapped on a big mesh as sky (hemisphere) it affects the emitters on the scene. But if I applied the same EXR/HDR on a small mesh nothing wrong occurs.
Using the EXR/HDR on "Image Base Environment" is no good because you can not rotate the bitmap to position it the way you want. What I can do is to rotate all the objects, but it sounds bad to me.
Any sugestions?
I am using 3D Max 2011, Mawell 2.1.0.0 and Max plugin 2.1.1
Adriano
ps: In addition "Image Base Environment" do not permit to use the "Physical Sun" all together, isn't it? Again, if I want to use both types of illumination I must use a EXR/HDR mapped on a big mesh.