Tok_Tok wrote:So if I understand this correctly, the texture shown in the viewport is just an indication of which material is applied to an object. Nothing you change in the material editor is shown in the viewport but will render the way you set it.
It is not accurate to say that
nothing you do in the material editor is shown in the viewport; in fact
most things you do are shown. If you change which texture is used, you can push the new texture into the viewport (i.e. into the related SketchUp material) from the texture editor (see the little blue up/down arrows).
Similarly, if the color of the material is set to
Link to Application, then changing the color of the material will also change the color of the associated SketchUp material/texture. It is really only the texture editing functions, which have no equal representation in SketchUp which are not represented visually. That is due to limitations of how SketchUp materials are defined: where a SketchUp material has only one, a Maxwell material has multiple textures -- how can they all be 'shown' in the viewport, if they use different scaling and such?
Tok_Tok wrote:Because also when I change the UV setting to Cubic or Plane, nothing changes in the viewport..
Yes, these are special export-time-only features, and their primary purpose is to deal with the situation where you have assigned a textured MXM material, but have not used any texture in the associated SketchUp material. In that case, there would be no UVs generated by SketchUp for the entities using that material, so the MXM could not be rendered properly.