- Thu Dec 16, 2010 11:50 am
#334682
@ LarsMagusson
I don't have clocked results,comparing versions but just I was doing some SSS tests today, and SSS WORKS..it works MUCH better than in the past. The SSS actually works very efficiently (keeping in mind that it's SSS). You are now even able to use emitters as well and it works...even with SSS being***gasp*** backlit with ***gasp*** an emitter! When I tried many many SSS tests in the previous version of Maxwell I had a profanity filled rage post in the forum because I had the same very high spec system, but SSS was still unusable. I tried some backlit SSS renders using IBL and let it render for an entire day and it had TONS of noise still. Below is an image that I'm in the process of rendering with Maxwell 2.5
To give you an idea, I'm using a nearly identical system to you....Identical Processor and Mobo, 12 gigs of ram insted of 24 and the 470 instead of the 480.

It is a region render of a frosted glass bottle with liquid inside (non SSS Maxwell Preset of frosted glass plus a gloss layer, with a small bump map applied) inside the bottle is a modified color of the OrangeJuice2 Maxwell SSS preset. You can't see it in the image but I only have 10 threads running this and not the full 12. As well, for about an hour of the three I was playing Battlefield:Bad Company 2 in the background while rendering (that could've slowed down the rendering even more, but i'm not sure if the game was only using the 2 empty threads). The image is about 85% lit from the backlight, with two front lights giving a couple slight highlights on the glass front.
I feel like 2.5 is like a free processor upgrade when it comes to previewing and SSS rendering--I really cannot contain my excitement after this test!!!
I'm curious if Tom could give us an idea of the system this was rendered on and the time it took, just as a reference point since those renders came out SO clean?
I don't have clocked results,comparing versions but just I was doing some SSS tests today, and SSS WORKS..it works MUCH better than in the past. The SSS actually works very efficiently (keeping in mind that it's SSS). You are now even able to use emitters as well and it works...even with SSS being***gasp*** backlit with ***gasp*** an emitter! When I tried many many SSS tests in the previous version of Maxwell I had a profanity filled rage post in the forum because I had the same very high spec system, but SSS was still unusable. I tried some backlit SSS renders using IBL and let it render for an entire day and it had TONS of noise still. Below is an image that I'm in the process of rendering with Maxwell 2.5
To give you an idea, I'm using a nearly identical system to you....Identical Processor and Mobo, 12 gigs of ram insted of 24 and the 470 instead of the 480.

It is a region render of a frosted glass bottle with liquid inside (non SSS Maxwell Preset of frosted glass plus a gloss layer, with a small bump map applied) inside the bottle is a modified color of the OrangeJuice2 Maxwell SSS preset. You can't see it in the image but I only have 10 threads running this and not the full 12. As well, for about an hour of the three I was playing Battlefield:Bad Company 2 in the background while rendering (that could've slowed down the rendering even more, but i'm not sure if the game was only using the 2 empty threads). The image is about 85% lit from the backlight, with two front lights giving a couple slight highlights on the glass front.
I feel like 2.5 is like a free processor upgrade when it comes to previewing and SSS rendering--I really cannot contain my excitement after this test!!!
I'm curious if Tom could give us an idea of the system this was rendered on and the time it took, just as a reference point since those renders came out SO clean?