Any features you'd like to see implemented into Maxwell?
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By MetinSeven_com
#334323
Hi guys,

The new Maxwell Fire preview renderer is a fantastic addition, especially the 3ds Max ActiveShade implementation, thanks a lot Next Limit!

I suggest to use this thread for Maxwell Fire wishes. Right now I've got only 1 wish for a future update:

- GPU support for calculations that are suitable for GPU (maybe making use of CUDA for NVidia and/or OpenCL for other GPUs as well).

Thanks,

Metin
By brodie_geers
#334438
I've come to really love how in the 2.x material editor you can store settings and switch back and forth between previews. It really helps you see all the minor adjustments that are made which you can't pick up on if you have to rerender the scene each time.

It would be great to have something like that for Fire as well. Fire render, Store, adjust lighting or material, Fire render, Store and then toggle between the two (basically you could do this manually by saving out the Fire previews to a .jpg and then toggling between them but that's a bit cumbersome).

-Brodie
By Bogdan Coroi
#334570
(basically you could do this manually by saving out the Fire previews to a .jpg and then toggling between them but that's a bit cumbersome).
In 3dsmax you can clone (which basically is a snapshot of the current AS window) the Active Shade window at a specific time as many times as you want.
By itsallgoode9
#334693
Unless it exists and I missed it, I wish for for Region Render with fire (blowup region would be bonus points). I know you can isolate a selected object, but sometimes you are just working on a smaller section of one object yet the fire window still needs to be the size of your camera render size! I imagine this will be a huge plus for anybody working with product shots.

If you just want to see how the lighting will look on a tiny portion of the one model which fills your entire camera frame, you still have to let fire preview the entire model. At the very least it would be very beneficial to have an option to be able to adjust the fire preview window size without changing the size of the preview. If i'm doing a 4000x wide shot but just need to tweak a small area of the model which is 500px, i'm still stuck with a window that is 4000px wide.

I kinda assume this will eventually be added in, but want to make my support for that feature known! Even if that never happens, I couldn't be happier with the new update!!! Good job guys/ladies!
By JTB
#334715
I find region and blowup rendering with a real time (moving camera) renderer a little difficult and also meaningless... The reason for Maxwell Fire is to be able to have "live" renderings so what is the meaning to render a region of something that changes all the time?
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By dariolanza
#334720
Hi everyone,

For the 99% of the occasions you use Render Regions, they won't be needed anymore now that you can work with Fire enabled.

Now Fire allows you to zoom in and out in the interactive window to focus on a particular area and see how the changes affect to your partial object.

Then you can return to your camera point of view without affecting it.

So you won't need Rendering Regions (nor Blowup either) as soon as you get used to work with Fire. Only in some particular circumstances (rendering several versions of an object material to compose a materials catalogue), only for those cases rendering regions will still be useful, and in those situations you will launch that region to Maxwell Render for production quality, not in Fire.

You will see how Fire changes our traditional habits.

Enjoy!

Dario Lanza
By brodie_geers
#334737
Actually, I ran into a case the other day where it would have been handy to have some sort of blowup/region rendern. The problem with creating a new camera and moving in close to the problem issue is that sometimes you can get something to look good up close or from one angle and then when you go back to your original camera, it's still not quite right.

For example, i had some reflections in a certain window that looked a bit weird. My overall render is 6000px wide and I'd like to see what that window will look like at the appropriate resolution without having to render the whole thing. If I could do that (basically a region render) while tweaking those reflections which are only affecting one window (from one particular camera angle), that would be great.

I agree that Fire eliminates most reasons for region/blowups, but I think it would still come in useful to have. Not that it would my personal priority, but I can see some value in it.

-Brodie
User avatar
By JamesColeman
#334739
I don't know if there'd be any point to this, but could a benchmark feature be implemented into Fire? Just to give us some indication of how fast the production engine will run? I know that we all know the features that will really slow a production render down, but it could be useful as a guide.
By itsallgoode9
#334746
JTB wrote:I find region and blowup rendering with a real time (moving camera) renderer a little difficult and also meaningless... The reason for Maxwell Fire is to be able to have "live" renderings so what is the meaning to render a region of something that changes all the time?
So you can tweak specific detail areas of a model without needing to wait for the entire model to update in fire as well as being able to see parts of the model at 100% resolution. . Focusing on small regions seen at full resolution is really the easiest/most efficient way to tweak subtle bump maps, textures and highlights. In my specific situation, I'll be commonly creating backlit bottle product shot at 6,000px or higher and in working I commonly need to tweak lighting/materials on specific areas, looking at it in full resolution to make sure it looks correct up close and making sure the subtle material textures are showing in the render. This is a very very common practice for people working on product shots and images where just a couple object are the sole focus of a render.

For shots like this, where reflection placement is VERY important to make the shot look good, the camera must stay stationary. If you set up your lighting and reflection with your camera in one position then move the camera, even a couple inches in any direction, the reflections which you placed earlier may disappear completely. This is why just zooming in the fire camera does not work for situation such as this. As brody_geers mentioned a situation very similar to what I commonly have been running into.

This might sound like a feature wish for a very niche purpose, but considering Maxwell is used in lots of product shots, it is something that would come in quite handy for many people.
By Arne Kaupang
#336902
Motion blur please!

Fire is an awesome addition to Maxwell. I was addicted to FPrime when I used Lightwave back in the days, and truly missed it when I switched over to Maya. Thank you for bringing Fire to Maya. It is such an amazing time saver!

But please make motion blur previews possible in Fire. I mostly work with animation and it would be great to have. Now Fire goes totally haywire when I press the motion blur button, and I have to do a proper render to see what it will look like.

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?