By superbaka
#328441
Lets say you tweak your lights in multilight. You make some brighter or darker. I'd love a button that would bake/send those back to their corresponding shaders in maya. Currently, I have to write down my new settings, hunt down the shaders, and plug them back in. Same goes for ISO/Shutter speed, etc.

This way I can make VERY FAST creative changes inside my render session, and then instantly synchronize everything to it and keep working. Even with the maxwell interactive render, I still prefer making changes in Maxwell GUI to maya, maya is so slow to navigate the layered shaders, etc.

Thoughts? Thanks for such a great product!!!!
By zdeno
#328447
lazy bee :) ?

imagine how many work and struggle with autodesk SDK it would cost comparing to few quick notes on piece of paper.

not get me wrong ... it would be usefull to have that button but is it so important ?
User avatar
By Mihnea Balta
#328462
This has been on our task list for a while, but it requires support in the core engine and there have been more important things to take care of first. It's going to happen at some point, but we don't have an ETA yet.
User avatar
By ababak
#328542
Mihnea, what about writing these settings to some file and when next render starts, MR could check if it is there - and override settings.

Have you seen how Adobe Photoshop deals with RAW files? When you adjust settings, it creates an xml file and uses it when opening an image next time while leaving RAW file intact.
User avatar
By Mihnea Balta
#328582
That would have to happen inside Maxwell too, we can't control it from the plug-in. Anyway, I think it's an inferior solution compared to adjusting the emitters in the Maya scene because MXS files can get renamed, moved or even deleted when the render finishes and it's hard to keep the correspondence between the tweak file and the MXS file.
By superbaka
#328994
zdeno wrote:lazy bee :) ?

imagine how many work and struggle with autodesk SDK it would cost comparing to few quick notes on piece of paper.

not get me wrong ... it would be usefull to have that button but is it so important ?
In a production environment its very important. Sometimes you end up taking the lights and shutter to a radically new setting with a client looking over your shoulder, and you want to continue to render and not spend the next 5-10 minutes digging through maya's slow interface, locating your emitters, navigating to the settings in them, etc. Thats a long time in production. It should really be a button press. :)

thanks NL for looking into it!

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