- Sat Apr 03, 2010 2:10 am
#321554
Hello all,
Here is a preview of the next minor update -- nothing very ground-breaking, but a few decent adds:
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And here are the links:
[removed]
Please do not share these links, since I am hosting them myself until an official release.
Also, please feel free to post in this thread if you run into any issues -- while this should be ready to go, I am shifting over to a more McNeel-style setup for releases, where I will make updates available to existing users before releasing them on a broader basis. That gives you the option of having earlier access to newer features and fixes, while at the same time letting new builds get a much wider scrutiny before their official release. I tend to see that as a win-win, since it lets you choose whether you value the benefits of early-adoption, or whether you prefer to wait until releases go public.
Please feel free to let me know if you have any thoughts about this strategy -- if it turns out not to be a good idea, we can always go back.
Cheers,
JD
Here is a preview of the next minor update -- nothing very ground-breaking, but a few decent adds:
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- Maxwell for Rhino
Version 2.0.6 Release Notes
Version 2.0.6 of the Maxwell for Rhino plugin is a minor bug-fix update which introduces a few new features.
Changes
- added support for per-output-file auto-naming
- added a new viewport compass display (see the Environments toolbar)
- added new ‘remove from layer(s)’ commands
- texture editor now shows texture aspect ratio in Real Scale mode
- minor changes made to accommodate Maxwell 2.0.3.0 release
Fixes
- the x64 installer was not working correctly with more recent Rhino V5 x64 WIP releases
- the x86 installer was not correctly locating Rhino V5 x86 WIP installations
- instances could be misplaced when blocks were mirrored
- imaging control was calculating brightness before inversion
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And here are the links:
[removed]
Please do not share these links, since I am hosting them myself until an official release.
Also, please feel free to post in this thread if you run into any issues -- while this should be ready to go, I am shifting over to a more McNeel-style setup for releases, where I will make updates available to existing users before releasing them on a broader basis. That gives you the option of having earlier access to newer features and fixes, while at the same time letting new builds get a much wider scrutiny before their official release. I tend to see that as a win-win, since it lets you choose whether you value the benefits of early-adoption, or whether you prefer to wait until releases go public.
Please feel free to let me know if you have any thoughts about this strategy -- if it turns out not to be a good idea, we can always go back.
Cheers,
JD
Next Limit Team