JDHill wrote:Okay, I'm going to try to reply...looks like server issues going on; I've barely been able to get this page to come up today.
Surface mapping just stretches the pixels over the surface, interpolating between the curves that define that surface, and as such, really has no 3D parameters to fiddle around with. The only control you are given in this case is provided in the form of the UV scale/offset controls in the texture (i.e. Object Properties > Material > Basic > Texture > Tiling > Modify > Tile/Offset, or tile/offset in the plugin texture editor, which is the same thing). For single surfaces, you can flip the direction U for V by using the Dir command's SwapUV option.
If the boxes become enabled and you are still using Surface mapping, I'd guess that would be a glitch in the UI...what happens when you try to adjust the parameters in that case, or if you close and re-open the document?
Also, if nobody has replied to a post, you should be able to delete it...or if you prefer, I can get rid of them.
Looks like the server has settled down a bit

Understand the surface mapping. It looks like the only parameters that are enabled in the surface texture mapping boxes are the uvw tiling and offset parameters. The tip with flipping the uv's with the dir command solves that problem for me. Also deleted the extra posts due to server issues. Thanks much, Joe