By EADC
#317464
Hi Cary,

Look at my second example in my previous post, used surface mapping and fiddled a bit with the y-tiling. On complex shapes, rebuilding or custom meshing the surface is required for equal mapping. Noticed that on areas with denser isoparameters the mapping also gets denser. Use shaded mode and you can easily see realtime what happens when changing the tiling.

Eric.
Help with swimming pool water

Hi Andreas " I would say the above "fake[…]

render engines and Maxwell

Other rendering engines are evolving day by day, m[…]