All posts related to V2
By wagurto
#317382
I read somewhere that metal ray has a shader that smooth hard edges on corners to make them looks filleted. Do you have any ideas if something like that is possible with maxwell?
I'm doing arch viz and hard edges on the corners its a big issue. Filleting the corner its a huge task and will taxes the poly count greatly. Some shader like that would be a great tool, any ideas?
Thanks
By wagurto
#317387
Cary thanks for the respons, but is not really a tool that modify your geometry. It is only a shade effect that eliminate the hard edge. I will search the web to show you what I ment. I was thinking some kind of maxwell material that wan give me that efect.
thanks
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By Bubbaloo
#317389
Maxwell looks much better rendering actual geometry, in the same way displacement usually looks better than bump. It's the nature of the render engine. But it would be a cool option for quick arch-vis type scenes where there tend to be a lot of sharp corners that need a small radius.
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By oz42
#317393
as people have said above it is more of a shader trick than actually altering geometry, see p.95 of the mental ray docs - http://www.mentalimages.com/fileadmin/u ... design.pdf so probably won;t work with Maxwell. Although if Maxwell can render non-physical geometry for displacement maps it may be possible?
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By caryjames
#317395
Hi Wagurto- sorry if I wasn't clear... I did understand your question, the Rhino tool does just that... it does not modify your geometry just tricks the render engine that the edges are filleted (at least from my understanding of it). I could be wrong but that was my understanding.
By wagurto
#317396
I don't have the techical knowledge to see if this is something possible to do wiht a maxwell material or needs to be part of the render engene. I was hoping that can be achieve with a maxwell material, what do you think?
By kami
#317408
it has been asked several times in the wish list board, already. and i agree, it really would be very helpful to have a shader or displacement-like solution without having to touch the acutal geometry.
working with filleted object usually causes a lot of inaccuracy for me :(

edit: btw, the edgesoftening tool for rhino works great. too bad, it's not x64 atm
By cgbeige
#317458
I really want something like this for Maxwell. It's one of the things I miss most from Mental Ray (aside from the tears and fist shaking). V-Ray has it as well.

It's a lot less work applying a round corner fake than bevelling tricky geometry.
By wagurto
#317475
From what I understand, this is not posible to do with a simple maxwell material then. It has to be done with the render engine then.
Well to bad, I will add one more soul to the wish list.
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