- Fri Jan 08, 2010 11:34 pm
#317382
I read somewhere that metal ray has a shader that smooth hard edges on corners to make them looks filleted. Do you have any ideas if something like that is possible with maxwell?
I'm doing arch viz and hard edges on the corners its a big issue. Filleting the corner its a huge task and will taxes the poly count greatly. Some shader like that would be a great tool, any ideas?
Thanks
I'm doing arch viz and hard edges on the corners its a big issue. Filleting the corner its a huge task and will taxes the poly count greatly. Some shader like that would be a great tool, any ideas?
Thanks