All posts related to V2
#316437
Hi Tom,

I have a similar problem at a certain high resolution. In my case it starts rendering, it writes the mxi file and then immediatly crashes.

I´m working with 32-bit Windows XP.

I also had the problem with another project. But there it crashed when I kept the resolution, but tried to render some trees.

As the problem is a bit different, I´ll also send you the scene.
#316441
christoph wrote:Hi Tom,

I have a similar problem at a certain high resolution. In my case it starts rendering, it writes the mxi file and then immediatly crashes.

I´m working with 32-bit Windows XP.

I also had the problem with another project. But there it crashed when I kept the resolution, but tried to render some trees.

As the problem is a bit different, I´ll also send you the scene.
32 bit - probably a RAM issue.
#316800
Michal Podgorczyk wrote:Tom, I send you the scene.
Thanks Michal, the problem was memory even though you're using 64 bit version because Color ML memory consumption is 8 times more than Intensity ML. So, your hires scene with 5 emitter in Color ML requires 6.4 GB of plain memory only for MXI storage excluding textures and geometry.
christoph wrote:32 bit - probably a RAM issue.
Maxwell uses 1 of the 3 GB RAM while rendering, I guess that´s not the problem.
Yes, your scene asks for 5000 x 3750 and Windows cannot supply Maxwell 32 with such continuous space most of the time. You can either decrese the resolution (for example 4000 renders here) or switch to 64 bit Maxwell and there won't be crashes.

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