All posts related to V2
#313846
mashium123 wrote:
Bubbaloo wrote:Full res crop of my dispersion test:...
Full res crop??
You mean, the perspecitve you showed on previous page
S.L. 17.69 in 17m.
was that big originally and still rendered in only 17 min?
Or is this one some kind of a blow-up render?
Sorry for the confusion. The first one I showed was a small 800 px render that only took 17 minutes. The full res crop was a render I did overnight at 5k px to get more fine detail.
#313855
Bubbaloo wrote:...The full res crop was a render I did overnight at 5k px to get more fine detail.
ah, ok. thx for info. almost been shocked. :D
#313859
Bubbaloo wrote:
Brett Morgan wrote:Brian how do you do that dispersion? Is there a setting? Is the button next to the any key? :wink:
This material was a full ior which has dispersion enabled automatically.
Thanks might give that a whirl :mrgreen:
#313861
jurx: Doh! i should have figured out that. Clever solution and with great looking results! nice work :) but we still need a dedicated dirt solution for Maxwell.

Bubba: Aha.. always IBL :/ it feels like most tests posted here are all based around IBL as emitters are not really working very well now. Now animate a car cutting a corner through fog with it's headlights on, please do that Bubba :D btw, crazy dispersion closeup example you posted.

jvanmetre: I like your second image, the closeup shot. Looking good and clean! :) what were your rendertimes for those images ?

/ Max
#313869
max-

getting to sl18 in a little over 2 hrs...these images are going to at least sl20 so they're going overnight. I like the closeup too but I think with
the ibl only lighting the scene it's a bit too diffuse along some lines.

jvm
User avatar
By jurX
#313874
@Maximus3D
but we still need a dedicated dirt solution for Maxwell.
yes...that´s right, but the way I told you is very fast.
And I think it renders faster than a new physical correct dirt solution.
For SL15 it takes about 1h.So good RT.

cu jurX
#313879
jvan: About two hours is not bad at all for such a interior, overnight rendering i guess is normal rendertime for such scenes. I agree the lighting lacks contrast, it's very evenly distributed now.

jurx: That's true it's a fast method, and it's basically the same method as Fry uses with it's dirt as it's also AO based. It also renders fast and clean but it's difficult to control, you never really know what you're gonna get and you have to run X amounts of testrenders until you get acceptable results.

Here are some testrenders of some old models i built ages ago. They cooked for about 90 minutes each.
http://img2.pict.com/88/10/6a/1905901/0 ... gwareb.jpg
http://img2.pict.com/bf/78/6f/1905899/0 ... gwarea.jpg
http://img2.pict.com/28/0c/08/1907348/0 ... gwarec.jpg
http://img2.pict.com/bf/44/9d/1907818/0 ... gwared.jpg
http://img2.pict.com/24/9b/c3/1910178/0 ... gwaree.jpg

/ Max
Last edited by Maximus3D on Wed Nov 04, 2009 10:28 am, edited 1 time in total.
#313917
zdeno wrote:RENATO -

there is something strange on this picture of yours.
with this higlighted area , it looks like crawles on on column in very unusal way, is there something like AGS ?

TOM - this vase is splendid, awesome !!
Yes, there is a AGS panel in the left side. :)
By kami
#313934
max, get yourself a new camera! :D
or if those are renderings, get rid of the scattering ...
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render engines and Maxwell

I think you are all very optimistic. AI will soon […]