All posts related to V2
#313053
Thanks guys!

For the modeling, I used the trick suggest on waterglass experiment forum (it works fine with modo engine too!),
while for the material setup I used the same values used for the modo scene with automatic conversion.
#313062
MW2 Test
Media Room
Lighting-IBL + 4 emitters

media room
SL=21.52
Wall material = mxm "white_wall" from library
Image

door_pull_closeup_001
SL=20
Still clearing some spots
Material for metal = mxm wizard -- "gold"
Image

door_pull_closeup_002
SL=20.08
Material for metal="brass pan grip" from mxm library
Image

door_pull_closeup_003
SL=21.37
Still clearing in some spots
Material for metal= mxm wizard --"gold" tweaked to look more like yellow brass
Image
User avatar
By m-Que
#313081
Wow! :shock: Some Triple-A works there, ceggi, jvanmetre.
Looks like people beginning to tak advantages of V2.

Finally got my hands-on V2; here's my humble test:
SL 16.30; full-volume water w. dispersion and a little bit of magic :wink:
Image
#313108
MS wrote:
m-Que wrote:and a little bit of magic :wink:
Tell me more, tell me more!
:lol:
I'm still working on it, tweaking some settings. Gotta make sure everything works perfectly.
So, very soon I will tell you more :wink:
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render engines and Maxwell

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