(from the Japanese)
Thank you very much indeed, for your comment.
Because I said "I like this scene" in the previous message, I thought there would no more comment given to this topic.
It's wonderful.
Regarding #4), I am not using Transmittance at all. In the past, I had been using Transmittance for clipmap of blossom shape, but because now I have started using Layer box for clipmap as below, I just leave Transmittance untouched.
And, as to the reflectivity of object, because my goal is to minimize the reflection of green color from the grassland on the surface of cherry blossom, I thought it was necessary to reduce reflectivity as much as possible.
And because I am using the texture of blossom both on reflectance 0 and reflectance 90 ( I made the texture on reflectance 90 a little brighter than that on refl 0),
I reduced Nd to 1.1.
And as to the solidness of object, well, I think I should not try to make the blossom transparent. (Instead, I should challenge to thinSSSS but that is still formidable...)
But I am now thinking if roughness is quite high like 95, then there will be no meaning in setting the value of Nd...
I am beginning to think, only when roughness is low, the value of Nd becomes meaningful because it determines how clearly the material reflects the surroundings...
And so I made a simple test as below.
The left ball is Nd1.1
The center ball is Nd3.0
The right ball is Nd40
All of the 3 balls have the same parameter as : Reflectance 0 color is R240G240B240, Reflectance90 color is R255G255B255, roughness 95.
And the result is as below:

The result shows when Roughness is quite high, the same amount of green color appears on the surface of all the white balls, no matter how much Nd is.
And then I reduced roughness to 5, with all other parameters kept same and then I can see difference in how clearly the material reflects the surroundings.
And the result is below:
The reason why the left ball looks dark is because, in my idea, the original color white cannot show up because roughness is low and, the surroundings are not clearly (or maybe I should say "brightly") reflected on the ball's surface because Nd is low too, thus, eventually the appearance of the left ball has to be dark.
So, after all, Nd probably has no influence over how much green light will be on the surface of cherry blossom, so long as I set a high value to Roughness.
Hmm...