Please post here anything else (not relating to Maxwell technical matters)
By JCAddy
#299056
sandykoufax wrote:My main concern about this is "GPU based" rather than "realtime".

And nowadays, so many new 'realtime' renderers out

vray RT, caustic RT, mechstudio pro, shaderlight, and here fryrender RT ......

I'm curious which one will be the winner. :)
Well, Vray RT you don't have to wait for this 'precalc' stuff that Fryrender is talking about....and comparisons between the RT and the final renders were super close.

This whole fryrender thing is cool and all, but definitely doesn't deserve the title REAL TIME.
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By Micha
#299057
simmsimaging wrote:It seems a bit overly complicated with 3 or 4 programs/utilities involved, but I think it's misleading to think of it as "realtime" in terms of reflections etc. From what Chema is saying *all* lighting and materials are in there, but they are calculated in advance in Fry, and then the scene file is loaded up and you can move around it in realtime. It's not so much a real time render engine as it is a realtime animation tool.
Interesting, but it's not quite what I think some people think it is.
b
I'm confused - at the webside I read that the example animation was calculated within a few seconds based on the precalculation. So, maybe it's not "realtime" but it could be extrem fast. Will animations show blury reflections too? Maybe without diffuse indirect calculations (seems to be "baked") the reflection/refraction is fast done. Maybe the Fryrender RT trick is, that the view independent calculations are done per precalculation and the view dependent calculations are done in "real time". Sounds quite good. Why should something calculated again and again, if it can be done per single step (diffuse indirect calculation)?

Example: at the moment I'm working on an airplane design viz. An one mega pixel image needs 15min per 4xQ6600 (Vray). The lighting situation is quite difficult, much light through four small air plane windows. In the future could I prerender the scene per Fryrender and than use the real time engine for all the different shots (I need 12 shots for this project) in best quality?

I ask me, how fast could be this technic per biased Vray rendering? ;)
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By Micha
#299058
JCAddy wrote: Well, Vray RT you don't have to wait for this 'precalc' stuff that Fryrender is talking about....and comparisons between the RT and the final renders were super close.
I like the idea that a precalculation helps to shortcut the view independent calculations. If I understand right, the Autodesk Showcase do it too - ambient occlusion precalculated and reflection per realtime.
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By simmsimaging
#299063
Micha - you probably need to post over at Fry forum to get your answers... but I think the way to think of FryRT is to think of rendering the whole room, but in a way that is not view-dependent. Then you can open that file in the new program and wander around in it. In a sense all the material/light info is baked in, but in such a way that it is not locked to one view, so reflections will adapt as you move your camera around, but not in a way that would let you move lights/objects etc. That's my understanding anyway. Given that, it's a great solution if you just need to set things up once and pull multiple views, but not much good if you want to make any changes to scene contents - that would mean going back to the drawing board.

Leonardo: add your two vids together and you basically have VrayRT, (at least in initial stages if not full-blown reality.)

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By vandigital
#299064
Dont know about it being called real time.... After it renders the precalc then its real time but it needs to get that data from somewhere... think of it as multilight but with a camera :).

Precalc an interior say it takes 8 hours thats about average for a still shot. You open it up in RC and can move anywhere in the scene and change your cam angles, dof and all that. Thats defiantly realtime and defiantly worth it if you ask me. I would also assume it would work with layer blending if you precalculated those as well. SO you could be changing views and lights as well which would be cool. Not really sure if thats the case or not though.
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By Micha
#299067
simmsimaging wrote:Micha - you probably need to post over at Fry forum to get your answers...
Some months befor I was able to post questions, but now it dosn't work (because I'm not a fryrender user?). Or is one of the forums free for everybody?
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By Leonardo
#299073
Micha wrote:
simmsimaging wrote:Micha - you probably need to post over at Fry forum to get your answers...
Some months befor I was able to post questions, but now it dosn't work (because I'm not a fryrender user?). Or is one of the forums free for everybody?
isn't Maximus3D a Fry user... maybe he can ask for us
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By Leonardo
#299086
Maximus3D wrote:Yep i'm "one of those" too :D but those Fry people don't like me much so i doubt they will answer my questions over there.

/ Max
Max,
You need to learn how to be more friendly :lol:
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By simmsimaging
#299090
Micha wrote:
simmsimaging wrote:Micha - you probably need to post over at Fry forum to get your answers...
Some months befor I was able to post questions, but now it dosn't work (because I'm not a fryrender user?). Or is one of the forums free for everybody?
I am not sure, but I thought you could register on the forum without being owning a license. If I have some time I'll pass the question along - I just don't have a ton of time to end up acting as a middle man for discussion :)

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By pluMmet
#299093
Maximus3D wrote:Yep i'm "one of those" too :D but those Fry people don't like me much so i doubt they will answer my questions over there.

/ Max
People like you fine Max :!:

From what I understand Feversoft (Now RandomControl) was formed in order to bring photo real graphics to games. They have just started with the unbiased engine in order to get a proper baking. The FryRT that people who have bought Fry are getting is a basic export version. There will be yet another package "Virtual Editor" that will take the RT info from Fry and allow that baking for use with various programing modules. Not only for games but any type of programing you can think of that could utilize baked unbiased mapping on objects. The Programing RT will also allow for the programing and allowance of moving objects in scenes.

Someone had asked about reflection and refraction..."transparent objects, yes, they are supported."

Fry is rocking the hizouse for the most part. I still like M~R's S3 better then Fry for most stuff. The lack of being able to put a map in an s.s.s. channel is not good though and that is where Fry can do something that M~R can't. For skin Fry is good but every other S3 thing is much better in M~R.

I'm just glad for the competition. :mrgreen:

One last thing. According to the info rendering an Rt scene takes just about as long as a normal still frame image.
Last edited by pluMmet on Thu May 21, 2009 11:56 pm, edited 1 time in total.

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