Any features you'd like to see implemented into Maxwell?
User avatar
By dyarza
#238628
Polyxo,

I hear you, I really do. It would be great to have more options and as I said, posting this request in the wish list is absolutely appropriate and reasonable.

Believe me, I do not do any renderings that are photorealistic. I agree with your estimation of how beautiful they can be but how useless at the same time when it comes to communicating a design. That is why I am suggesting, at least until such a feature can be implemented, there are alternatives. I purposely did not mention C4D or 3D Max in my reply because I agree that they are overkill for what you are needing, but I focus on post-processing via Photoshop. The combination of Rhino and M~R put together in Photoshop can be very good.

I just believe in using the right tool for the job, or collection of tools. If you are an industrial designer I am sure you are aware of Alias Studio and the vast array of presentation options it opens to you, but then again, it is very expensive.

I support your wish for this feature but understand why N~L is not focused on it (maybe they are, I certainly don't know) in the meantime I am more than happy to suggest alternate ways by which you and your students can accomplish what you want.

Cheers,

D
By Polyxo
#238631
dyarza wrote: I just believe in using the right tool for the job, or collection of tools. If you are an industrial designer I am sure you are aware of Alias Studio and the vast array of presentation options it opens to you, but then again, it is very expensive.
dyarza,
we have a Lab License of Studio Tools, but this one is great example for an overly complex application which is pointless to use, (as a modeller/ as a renderer) when time for instruction is extremely limited.
dyarza wrote:I hear you, I really do.

Sorry! Thing is, that I did not ask for Software alternatives (I know them) and not for Postworkarounds (I get this done too).
Nobody said to those who wanted Displacement, that going for Zbrush and reimporting was the way to go.

Holger
By Polyxo
#238632
dyarza wrote:
I support your wish for this feature...
Hey Hey! I nearly overlooked that one. Maybe others, who didn't find NPR all that bad could say a word as well? :D
By Polyxo
#238633
Thank you very much for your input dyarza, it is greatly appreciated.

Holger
User avatar
By dyarza
#238635
Polyxo wrote:Nobody said to those who wanted Displacement, that going for Zbrush and reimporting was the way to go.
Good point. I would agree with that, but it is the alternative for now.

Cheers,

D
User avatar
By Fernando Tella
#238662
Maybe I was a bit rough in my last post. I agree with you both. I think NPR renders can be obtained with other programs, but it would be more comfortable for the user if Maxwell could make it and would make the program more versatile, extending the range of target customers.
If Maxwell can't do it we can use other softwares, but it would be great if it could do it.

We can say: Maxwell target is easy ultra-realistic renders; and that's ok as a guideline, but maybe is not the best guideline as a commercially successful product. You could "easily" add some features that would attract possible customers with a "little" effort and would make life easier to your current ones.
I'm using quotations as I don't really know how easy it is, that's something that NL has to gauge.
By Polyxo
#238668
I still could imagine, that two editions of Maxwell Render might make sense.
While Next Limit offers two Physics Simulation applications, one for the DCC-industries (RealFlow) and one for serious scientific applications (XFlow), there is only one rendering application. Maxwell however has the same development target XFlow has. Next Limit should realize, that some industries would profit far more from a broader scale of possible output options than from most delicate simulation quality improvements. Of course I do also want to have SSS which clears up quicker and also displacement will be a very welcome addition too. There's other aspects of render-representation, where I would call this software totally sufficient for my needs already. Call me simple.

Holger
#297348
Hello,

I know this is a conflictive topic, but I really need a cell or toon shader inside maxwell. Why?,well all have been said by polyxo already. I use rhino for almost everything and i would like to use it for everything, I think rhino is the best tool by far for me(architecture's student) and I have used and tested almost any 3d app. To the topic, why non photorealism render within maxwell?, I think there are (at least) two kind of maxwell's users. The first group are the ones who just make the virtualization process and the second one(I'm here) are the designers. A designer need to debelopes its ideas from rought to smooth, and pure photorealism is not always wanted at the begining. To me, the best way to comunicate my ideas to others are "scale models" renders, and why i choose maxwell for that? easy, because the scale models seems real, i mean, light distribution is awesome and that makes easy to understand and communicate my idea, design or concept. But usually i need to emphasize flows, main project lines amd many other things, and for this task i need a toon shader, nor the most complette one but at least one that give me just what I need. I think this wish is not very difficult to implement (maybe i'm wrong) and can't understand why maxwell can't implement that.
Of course, I know that i can use other renderer within rhino as Brazil, and finally i'm sure i'll be forced to buy it, but this is not the perfect solution becouse each render has its own camera parameters which mean that the final ressult will not match meaning that i will need to expend more time in post which makes the creative process less dynamic. And not to say that i will need to invest a lot of money, and you know we are in crisis.

Sorry for my limited english,

José
#297374
I see it... I forgot about that creative technique. Cool idea. Technically, you can get toon type shaders out of Maxwell with the right mapping of your objects, like outlined edges and flat colors. But as far as a toon engine for Maxwell... I don't think we'll see it... it's not what I understand Maxwell to be.
#297375
Try clearing your browser cache and cookies, maybe they're ruining the experience for you. Restart your browser(s) aswell or even in worst case your computer.

Btw, kinda interesting topic.. i wonder if somehow by some mxm magic one can pull off a sort of toonshader for Maxwell. Hmm.. i have to dig deeper into this when i get home tonight.

/ Max
#297378
Bubbaloo wrote:..... But as far as a toon engine for Maxwell... I don't think we'll see it... it's not what I understand Maxwell to be.
Well, that is the reason i'm writing here. Please, please Next Limit!! implement this feature and desactivate that for Bubba :wink:
Maximus3D wrote:Try clearing your browser cache and cookies, maybe they're ruining the experience for you. Restart your browser(s) aswell or even in worst case your computer.

/ Max
Thanks Max, I don't know why but I'm having issues with internet. It´s really odd, when I go to speedtest.com and run the test I get Download speed about 4Mg and Upload .5Mg, if I download .torrent files all goes smooth but surfing internet is pretty slow. Do you know what can be the problem?
Maximus3D wrote: Btw, kinda interesting topic.. i wonder if somehow by some mxm magic one can pull off a sort of toonshader for Maxwell. Hmm.. i have to dig deeper into this when i get home tonight.

/ Max
Please Master,dig into that. I'm sure you will have success!

Thanks

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?