- Mon Apr 06, 2009 10:50 pm
#295407
We're continuously experiencing a frustrating issue using Maxwell for Maya upon re-opening scenes.
We'll have our render output size set to HD 1080, render out a still locally and it looks fine.
Once we close and reopen the scene, the image suddenly renders at half the resolution setup in render globals. Absolutely nothing was changed on the scene and we're opening it on the same workstation.
When we put that same scene on our render farm, it renders one scanline shy of what's set in render globals... i.e. - 1080x1919 instead of 1080x1920.
As you can imagine, it places us in the predicament of never being able to render the right image size and getting into situations where the mattes don't fit the beauty passes.
We've seen the issue in both Maya 2008 & 2009, with each respective version of the plugin. It happens to roughly a third of the scenes we render in Maxwell.
On another topic... why do alpha channels take so long to render??? If it takes seconds to render material and mesh ID mattes... why does it take, say - about 10 minutes per frame to render a clean HD 1080 matte on a scene with about 350,000 polys on a dual quad Xeon 3GHz blade???
We'll have our render output size set to HD 1080, render out a still locally and it looks fine.
Once we close and reopen the scene, the image suddenly renders at half the resolution setup in render globals. Absolutely nothing was changed on the scene and we're opening it on the same workstation.
When we put that same scene on our render farm, it renders one scanline shy of what's set in render globals... i.e. - 1080x1919 instead of 1080x1920.
As you can imagine, it places us in the predicament of never being able to render the right image size and getting into situations where the mattes don't fit the beauty passes.
We've seen the issue in both Maya 2008 & 2009, with each respective version of the plugin. It happens to roughly a third of the scenes we render in Maxwell.
On another topic... why do alpha channels take so long to render??? If it takes seconds to render material and mesh ID mattes... why does it take, say - about 10 minutes per frame to render a clean HD 1080 matte on a scene with about 350,000 polys on a dual quad Xeon 3GHz blade???