- Tue Feb 17, 2009 7:41 am
#291901
Hey thanks Kevin, a little bit of luck... That's all...
The topology mimics the "real" environment, allowing it to bounce light and catch shadows to and from the object that is being composited into the real scene. (the topology for the other ones are just a simple plane used as dummy objects with either a matte material or shadow material applied) the idea being, since you are trying to match the rendered model to the given scene, you want to try to match the given scene inside the modeled environment.
the images i took for the purpose of the composite studies, loaded in the MR console and saved as mxi's used for both background and lighting... playing with the intensity of each channel is crucial to getting good results
other than that, all you're really doing is digitally replicating the environment for your composited model, and observing the physical qualities that make up the environment itself.
a real physical scene, with a real physical renderer makes it easy to accomplish.
hope this helps!